As far as the player can tell, it appears as though they moved immediately even though the reality is that on the server they haven’t moved yet. For example, if the player wants to move forward, move the player immediately on the client and then send the move request to the server. The idea of client side prediction is simple: instead of waiting for the server to tell the client the result of an action, have the client predict the outcome of that action as though it happened immediately. Without it, even a small amount of lag can be very noticeable and frustrating. It is an important concept that makes it possible for multiplayer games to feel smooth and fluid, especially fast paced games. ![]() ![]() ![]() Client side prediction is a phrase you may hear when people talk about client server multiplayer games.
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